Three Pokemon Titles That Didn't Get the Adoration They Warranted
Following a glimpse of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most ubiquitous gaming titles around. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent games that didn't get their fair shake, or were overshadowed by the hype of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Chill Precursor
Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release said Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on broadcasting the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given numerous core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu